My thanks to Jamie McCarthy and John Werner, who tipped me off about finding the slot number for a given monitor; to Amanda Walker and Zalman Stern for advice on dealing with AV Macs; and to Jack Palevich, for invaluable advice about “thinking like a rock shooter.” Mark H. Anbinder and Franklin R. Harrington were helpful and supportive (as always!) while previewing an early pre-release version. Ken Abrams helped solve a sticky sound problem. Jim Reekes offered insight into the mysterious workings of Sound Manager 3.0.
My wonderful beta test team provided priceless advice on improving the game’s interface and playability, and gave it a rigorous testing on a wide variety of machines. Without them, Poing! would be a much inferior product. The beta team: Mark H. Anbinder, Thomas Baker, John T. Chapman, Arik M. Cohen, Peter Creath, Thomas DeWeese, Adam Gordon, John Gruber, John Hausmann, Jeff Hoover, Hugh Johnson, Matthew J. McBride, Rich Rubel, and Michael W. Wellman. Thanks, gang!
Thomas Baker also generously volunteered his FTP site as a distribution point during the beta test, saving us all the vast amounts of time and effort that would have been required to use any other method of shipping the software.
Depending on your system software, the musical selections you hear are either excerpts from several of J. S. Bach’s Two-Part Inventions and from the Canonic Sonata No. 1 by Telemann; or else they are selections from the MacSourcery collection “MusiCopia.” The MusiCopia works were created by composer John Scott. It is a violation of copyright to extract them from the Poing! package or to use them in any way whatsoever except while playing Poing!.